Quake Pak0.pak



Well, Quake is no exception. It uses two.pak files that contain all of the game's data. The two pak files that Quake uses are Pak0.pak, which contains everything as the Shareware version, and Pak1.pak, which contains the rest of the information for the registered version which the Shareware version does not. This is a complete list of directories in the original (Quake3) pak0.pk3 All files are listed here: pak0.pk3-files If a directory with all its files is completely recreated please mark it as completed pak0.pk3botfiles pak0.pk3botfilesbots pak0.pk3demos pak0.pk3env pak0.pk3gfx.

  1. AfterQuake is a Quake package, similar to QuakeWorld's nQuake, ClassicQ, or even Quake's Epsilon Mod. It was launched at the QuakeExpo 2016 (QEXPO2016) event. Link to announcement. It is a combination of the FTE engine (source port or client) and community-made content packages. It supports both Quake (singleplayer) and QuakeWorld (multiplayer).
  2. Quake II 3.20 Point Release Quake II 3.14 Demo Full version game data can be optionally included by copying the retail baseq2 pak0.pak (175 MB) from your original Quake II CD or game folder and then placing the file next to the downloadable setup program before proceeding with the installation.
  3. Server configuration for Quake World KTX. Contribute to rictorres/quake-ktx-server development by creating an account on GitHub.
Quake

Table of Contents

Quake Installation

This process depends if you own a physical copy of Quake or if you downloaded it.

Physical copy

Since there were various releases of Quake around this is not as straightforward as you might have hoped. TODO, someone get guides like these into the wiki: http://mhquake.blogspot.com/p/installing-quake-using-dos-box.html & http://icculus.org/twilight/darkplaces/readme.html#HowToInstallQuake_Windows

Quake Shareware Pak

Downloaded copy

Verification

You should now have Quake installed.

Download

Let's call the directory where Quake is installed the 'Quake directory' from now on. So for example your Quake directory is 'C:Quake' or '/home/ranger/ games/quake/'. If you do not know where it is, try searching for a file called pak0.pak. It should be inside a directory called id1 which itself is inside your Quake directory.

Inside the Quake directory there might be some files, these will not be needed. However there must be a directory 'id1' and inside that directory must be at least a file called pak0.pak and if you own the full version of Quake also a file called pak1.pak.

Quake 1 Pak Files Download

FilenameSizemd5sum
pak0.pak17M (that is 18689235 bytes)5906e5998fc3d896ddaf5e6a62e03abb
pak1.pak33M (that is 34257856 bytes)d76b3e5678f0b64ac74ce5e340e6a685

Is that the case? Excellent! If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum.

If you want to learn a bit about the directory and file structure of Quake then read on. If not, skip to the next step: Quake Configuration

The file/directory structure

A raw Quake installation consists of two elements:The executable (we call it engine) and the game data. The executable (usually) expects the game data to be in a directory on the same level as itself. In the case of the original game you need to have some .exe file in your Quake directory and a directory called id1. This is the game directory. Inside the id1 directory there are the .pak files. These contain the game data (levels, sounds, models, etc.). Think of them as archives, like ZIP but uncompressed).

By default Quake tries to load game data from the id1 directory when it launches.

Quake Pak0.pak Download

Quake pak0.pak download

Quake Pak0 And Pak1 Download

Some mods do not bother with putting their data into pak files, they instead dump all their files straight into their game directory.